Hi!
Hi:) My name is Rike Ziegler and I am a Games Producer. My path into game development started at the Stuttgart Media University. There I completed my Bachelor of Engineering degree in Audiovisual Media (B.Eng). During my studies, I initially focused on computer animation and 3D art. While researching areas of application, I eventually discovered environment art in video games. Games offered so many opportunities in that field and the ability to create entire worlds and really fascinated me.
After completing my first game projects I then completed my compulsory internship as a 3D generalist and game designer at Studio Sterneck, a german indie games studio. This further strengthened my passion for games. While completing my bachelor’s degree, I asked myself what I wanted to do next and where I saw my future in the games industry. Since I had gain experience in the different departments needed to develop a game and have always taken on an organisational role in my projects, I decided to lean more into the production side of game development. Since 2022 I have been studying Interactive Media with a focus on Transmedia and Games Producing at the Animation Institute of the Filmakademie Baden-Württemberg.
I love games not only as a finished product, but also the development process. The iterative work and the close collaboration with the different teams are two aspects that I particularly enjoy. With my background in 3D art and games design as well as a basic understanding of programming, I have a good base and understanding of the different processes that are necessary to develop a game.
My work as a producer is based on two pillars. On the one hand the personal and on the other hand the organisational. I really enjoy working with other people from different disciplines. Among other things, I see it as my task to create an environment in which everyone in the team can work to the best of their ability and feel good and happy to do so.
In the organisational area, I enjoy to plan projects and define features and tasks in a way that they can be implemented within the time frame.
Rike Ziegler | Games Producer | zieglerrike@gmail.com