Published Games
„Astral Tracks is a precise and competitive 3D platforming speedrunner where you run, dash, slide, swing and wall run your way to victory. Compete against friends locally or online and refine your runs to top the leaderboards for each procedurally generated track!“
I joined the team at LAB132 GmbH in March 2023, towards the end of the production of Astral Tracks for the Early Access Release. During that time my tasks included supporting our Producer in task coordination and structuring meetings, write needed documentation for the funding of the project, as well as helping with the social media marketing and planning the release of the game. After almost a year in Early Access Astral Tracks was officially released in November 2024.
Projects
In this 3D cosy game for PC, players build up their own donut bakery. They learn to bake donuts, decorate them, sell them and then with the earned reward can upgrade their kitchen.
I love to bake in my free time so when I had to decide what to do for my graduation project I thought about the things I am passionate about and baking came to mind.
For this project I am not only the producer but also the director. My goal is to use this project to get back into learning more about the processes of each department. Enhancing my understanding of what each team member needs and how to improve the working environment. I am responsible for the scheduling, the task definition, the budget as well as the coordination of the team, while at the same time also designing the game mechanics, keeping the vision and making sure the game works in the scope that the team can produce.
“Once Upon A Conquest” is a bedtime story about The Overlord’s past told to his grandchildren. While the story of his wreaking havoc adventures is being told, you as the player bring destruction and death to the light-hearted kingdom.
I was the producer of the 19-person team and responsible for task coordination, scheduling, planning, internal and external communication and the team well-being.
The biggest challenge was the short time frame in which the game was developed. With in six weeks the idea had to be developed, implemented and submitted. It was important to adapt the schedule and make sure that we used the teams abilities as efficient as possible. I had the pleasure to work with an amazing lead team that worked hard to make sure we had the best game possible while also having a good working environment. An aspect I really learned to appreciate during this project was how good it was to have QA as it’s own department. I got to learn a lot about the process of testing and saw how much the game profited from having a specific person being responsible for it.
„Cosmoss is a 3D hide and seek multiplayer game which takes place in a world that is slowly dying. The only chance to save the population is to plant the last remaining seed of the tree of life in a new place. But the seed, a little creature, has a mind on it’s one and wants to plant wherever it seems nice. You either play the seed, and have to plant before you get caught, or the Guardian, who has to prevent the seed from planting.“
In this 14-people team we develop a film and a game taking place in the same world. I was the Co-Producer and mainly responsible for the game side of the production. My tasks included the task coordination, internal and external communication, coordinating the games prototype, asset production and budget planning.
This project taught me a lot about the development of an IP and how to combine the production of a film and a game. The two production pipelines are different in their approach and posed challenges. But it was really good to learn how to the schedule and prioritise tasks in this environment.
„Orpheus is a 3D puzzle single-player adventure game with stealth elements in which the main character must descend into the mystical underworld to rescue his true love, Eurydice.“
For this project I was the producer of a 21-person team. My tasks included the coordination and prioritisation of tasks together with the lead team. I prepared presentations, planned team events, edited the making-off video and managed the internal and external communication.
Up until this project (as it is very typical in student projects) everyone wore many different hats and usually was responsible for a variety of tasks. In this project everyone had specific role and it really helped me to better understand the responsibilities of a producer. Also the size of the team was a challenge and required a lot more coordination. But it was really insightful on how to work with a lead team.
“Na Kala” is a 3D single-player first person exploration game. The game is about a person who lives in a dreary black and white world. One day they finds a camera through which they can see colors again. The player’s task is to bring the colors back into the world by searching and recreatign photos from a long lost photo album.“
For this project I was the co-game director and co-producer of a 10-person team. I also worked as a 3D artist and environment artist in the project. My tasks included to set the vision for the game and created the game and level design as well as needed assets. Additional I coordinate and prioritise tasks, presented milestone deliverables to our supervisor and made sure the communication between the departments did run smoothly.
This was my first experience to lead a team creatively and carry the vision of a game. It was a very interesting to be in the push and pull of the creative vision and planning of the scope. I learned where to give in and where to rescope if necessary.
„Have you always wanted to master all 4 elements from the well-known Avatar series? Then you’ve come to the right place! But only fire and in VR (virtual reality).“
This was the first game project I participated in. For this game I worked as a 3D environment artist. I created the big temple that the game took place in and also the intractable objects.
I really enjoyed getting to know the process of game development from the artist perspective. I learned a lot form the people leading the project and how they scheduled the tasks for the different departments. I learned how much I enjoy this kind of work and fun it is to work in a team where everyone is so passionate about the end product (Needless to mention that everyone was a huge Avatar – The last Airbender fan)
Work Experience
At LAB132 GmbH I work as an Assistant Producer. My tasks include supporting our Producer in the coordination and communication of tasks as well as creating production plans and support with the budget planning. I document meetings and do research for different topics like new tools that the studio could use, distribution of our projects, financial opportunities and more. Further I support with the social media marketing.
Software:
- Confluence – Documentation
- Jira – Task Management
- YouTrack – Task Management and Documentation
- Unreal Engine
- Excel – Planning
- PowerPoint – Pitches and Presentations
My tasks at the Handwerkskammer Stuttgart reached from supporting in the preparation of events over research for internal topics to the coordination of a game production. For recruiting purposes the company decided to develop a game that teaches more about the work of a craftsman. I brainstormed ideas, researched game studios and then coordinated the production timeline with the studio that created the game and managed feedback loops.
Software
- Excel – Automating processes + Documenting
- Power Point – Presentations
At Studio Sterneck I did my mandatory internship while doing my bachelor degree. I worked there as a 3D generalist, modeling characters and environment assets. When I expressed interest in learning more about game design I was also give the opportunity to prototype level design ideas and was included in the game design process.
Software
- Blender – Creating of assets
- Substance Painter – Texturing assets
- Unity – Prototyping Level Design
- Notion – Task Management
Education
I started studying Interactive Media with a focus on Production of Games. During my studies i participated in different lectures and projects to further my knowledge about Game Development.
In my time at the Animationsinstitut of the Filmakademie, I worked on three game projects and two animated film projects.
As part of my studies at the Animationsinstitut of the Filmakademie, I got the chance to participate in DADIU. A program hosted by different danish universities offering the chance for students to work full-time with a team of different disciplines. Over the span of four months the team develop three games and the last one (Once Upon a Conquest) was published on itch.io.
At the beginning of my bachelor at the Hochschule der Medien (Media University Stuttgart) I got a basic education in different fields like TV, Film, VFX, Computer Graphics, Sound and Event Media. After the basic studies I focused on computer graphics and animation before moving into games. The studies are designed that students get a basic scientific and technical training with design and business elements. During my degree I worked on one animated short film, one live action trailer and three game projects.
During my Abitur (final exams) I took History and Biology as my main subjects in addition to German, Math and English.