Rike Ziegler

Student Game Producer

VR Bending

VR Bending is a virtual reality game that was created at the Hochschule der Medien. The game is inspired by the “Avatar” series. The aim of the production was to recreate the bending of elements as realistically as possible and thus offer the player an immersive experience.

I participated as a 3D Artist and was responsible for the Design and creating the environment. The team decided to implement the element of fire and the game environment should therefore be based on the Palace of the Fire Nation from Avatar.

“VR Bending” was my first game production. The challenge was to recreate the style of the Avatar series and at the same time offer the player a realistic setting. Due to the aspect of virtual reality, the focus was particularly on creating a detailed and immersive world.

Responsibilities

  • Modeling Assets
  • Texturing Assets
  • Building the environment and then add details and decorations

Software

  • Maya for 3D Assets
  • Substance Painter for texturing
  • Unity as the game engine

Team

Tamara Damjanovic, Paul Maximilian Mieschke, Lea Pinnow, Hagen Scheurer, Rike Ziegler, Elene Zigelli, Jannik Zinnäcker