Rike Ziegler

Student Game Producer

Orpheus

Orpheus is a single-player 3D puzzle adventure game with stealth elements in which the main character must descend into the mystical underworld to rescue his lover Eurydice.

Trailer and Gameplay Video can be found here.

The team that developed Orpheus, consisted out of 21 game developers with different specialities. For the production the team split in different departments like game design, programming, quality assurance, graphics and production. My role during the game development process was being the producer of the team. I was responsible for project management, task management, budget, production plan, team events, communication and supporting the team where necessary.

A big challenge in this project for me was to work with such a big team. With all of us being students and having other lectures and projects, the team itself worked very asynchronous. With that in mind I had to make sure that the team still communicated well and knew what the other departments were up to. To ensure that everyone knew what to do we had weekly meetings with all the department leads to discuss tasks, deadlines, goals and problems. Another thing that helped was to plan team events, to give people the chance to get to know each other outside of the project and connect with other team members in other departments.

The other challenge was that for the first time I had one specific role. Previously in student projects I had multiple roles and was use to help whereever needed. The production of Orpheus really helped me to understand how important it can be to focus on one role and as a producer especially to keep the overview. I learned that I am of much more help when I know the plan and where we were going and could help much more from that side, then when I would’ve jumped in and created a missing asset.

Responsibilities

  • Task Coordination
  • Milestone Presentations
  • Documentation of Meetings, Goals and Task Progress
  • Organising Team Events
  • Communication with our University and Project Supervisor
  • Ensuring that Deadlines are being kept

Software

  • Confluence for production plan and feature, task breakdowns and wiki
  • Jira for task management and tickets
  • Premiere Pro for editing presentation and making-of videos

Team

Tim Bauer, Ivan Castells Galindo, Timo Eberl, Clemens Feth, Martin Tom Frantal, Moises Garcia, Daniel Heinemann, Sandra Herbst, Juan Luis Lopez Delgado, Paul Maximilian Mieschke, Jana Mößner, Patricia Piskorek, Alessandro Puddu, Lennart Raith, Fynn Rieger, Eric Schouten, Liubou Shchupak, Bjarne Techel, Alvaro Torres Carretero, Jeremy Udarbe, Rike Ziegler

Supervisor: Stefan Radicke