Rike Ziegler

Student Game Producer

Na Kala

Na Kala is a single-player first person exploration game. The game is about a person who lives in a dreary black and white world. One day she finds a camera through which she can see colors again. The player’s task is to bring the colors back into the world.

In this project we work with a team of 10 people. Na Kala was the first game where I had the inital idea and worked on as a Co-Director. In that role was responsible for the environment design, level design and game design on this project. Further tasks included the lighting of levels and test the game for quality assurance.

I also contributed to the project as a 3D Artist. For the intended look I had to basically created the environment twice. Once in the colourful version and once in the black and white version. I created and shaded the environment in Unity and created additional assets in Maya.

In my role as a Co-Producer I was responsible for the coordination and prioritisation of the tasks as well as the communication between the departments.

A challenge in this project was learning how to balance the scope with a vision. Since I was involved in the creative as well as in the organisational part, I had to make sure that the vision was kept while also maintaining a manageable workload for everyone. I was lucky that for this game to core team was a group of my friends. Since this production was full remote due to the pandemic, it was difficult to create a sense of team spirit. But a lot of us knew each other before and I think that help also to integrate the new people who joined. We were in constant communication and online game nights definitely helped with keeping the spirits high.

A gameplay video and the trailer of the project can be found here.

Responsibilities

  • Game Design
  • Level Design
  • 3D Artist for environment assets
  • Project Management – Task Coordination and Scheduling
  • Team Leading
  • Setting up Meeting Structure and did Moderation

Software

  • Blender for 3D Assets
  • Substance Painter for texturing
  • Excel for production planning
  • Meistertask for task management

Team

Frederik Omlor, Hagen Scheurer, Daniela Rebmann, Rike Ziegler, Ferdinand Kubiak, Björn Pietschke, Lukas Klotzback, Sandra Herbst, Jana Mößner